![]() ![]() ![]() Speaking of manoeuvrability, it’d be easy for people to identify movement in Diablo 4 as slightly more sluggish. They’re a lot more slow-moving and can’t cover as much distance, true, but it feels great to just endlessly wail against Wargs up close. The Barbarian thankfully turned out to pack a lot of punch, even when first starting out during the game’s wintery prologue sequence. Having played the Necromancer for most of my time in Diablo 3, I elected to play a close-range class this time through. Only three classes were available to play during the first Diablo 4 beta early access period: the Rogue, Sorcerer and Barbarian. Yet despite the much darker tone, weightier controls and the actual risk of dying (imagine that), I’m pleased to say that I’ve enjoyed almost everything I’ve seen and played of Diablo 4 so far. Diablo 4 skews a lot closer to the Diablo games, by comparison, or so I’m told. That game placed full focus on the grind, making health and currency basically irrelevant in favour of letting players swap in and swap out the best loot and armour pieces possible until they felt like a devil-slaying god. Please don’t judge me, but it was actually Diablo 3, an instalment I’ve quickly learned was maligned by long-time fans for how different it is, that I chimed with most. As a stringent console player over PC, the first two series entries completely passed me by, and I was never inclined to go back due to how archaic they look by today’s standards. Prior to checking out the Diablo 4 beta over the past two weekends, I wasn’t what you would call a fervent fan of the franchise. From everything I’ve played so far, Activision Blizzard has made a rollicking return to form for its trademark demonic hack-and-slasher’s fourth go-around.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |